GLaDOS even calls her a "mute lunatic," and her file shows that she refused to answer one of the questions asked to her. In the sequel, Wheatley seems to think that overexposure to the stasis process left her unable to talk when he asks her to, she just jumps.As it turns out, when you're dealing with GLaDOS, cleverness and athleticism are ultimately less important than sheer stubborn refusal to give up. According to her personnel file (in the Lab Rat comic), she's way ahead of the bell curve for tenacity. Combat Stilettos: An interesting version used as a tool rather than a weapon: Her Long Fall Boots, which resemble high heels, allow her to survive a fall from any height.The developers have stated that it was particularly important the player be able to experience the story as though it were happening to them (which is part of why Chell doesn't speak). Audience Surrogate: By virtue of being the player character.Ambiguously Brown: Her face and body model have a Brazilian father and a Japanese mother, but the character Chell's ethnic background, like almost everything about her, is unknown. Action Girl: Chell runs through sessions of experiments in both games and uses her portal gun to its fullest advantage, even taking out GLaDOS and Wheatley in her attempts at escaping.Her exploits begin when GLaDOS awakens her from stasis to run a series of tests in the Aperture Science Enrichment Center for mysterious reasons. The Silent Protagonist Player Character of both games, Chell is an incredibly determined woman wearing an orange jumpsuit. GlaDOS is voiced (with undeniable brilliance) by voice actress and singer Ellen McLain.Modeled after Alésia Glidewell, voiced by Mary Kae Irvin note voice grunts in Portal 1 only, recycled from Half-Life 2's female Citizens. GLaDOS quickly shows herself to be a self-admitted liar, amoral (and hilariously flaky) antagonist, and cake aficionado.Īfter Chell, the protagonist escapes (destroying the facility, and, presumably, GLaDOS with it), the AI sings a beautiful (and dangerously catchy) song, Still Alive, over the end credits. In the context of the game, GLaDOS is the narrator and hint-giver, also the heckler that taunts the player with promises of cake and death. While there were protocols in case the AI "became sentient and/or God-like," she managed to circumvent them by the clever stratagem of flooding the facility with nerve gas before the installation of her morality core. Created by Aperture Systems, GLaDOS was originally installed as a disk-operation system (and fuel de-icing system), which is “arguably alive.” When the artificial intelligence went completely operational, on the company’s first bring-your-daughter-to-work day, things started to happen. GLaDOS (Genetic Lifeform and Disk Operating System) is the mad goddess in the game Portal. For us modern, scientific types, HAL 9000 (from 2001: A Space Odyssey) or AM (from I Have No Mouth, and I Must Scream) are our nigh-inescapable boogeymen. What could be cooler, and more terrifying than a mad god.a nearly omnipotent creature with a mad-on for us? Our modern version of this dystheist fantasy is the insane computer. But she seems to have this real affinity for cake.”- Ellen McLain “…just this tiny little passive-aggressive computer, who’s all alone until people try to come in and murder her-so of course she gets upset. And threw every piece into a fire.”- GLaDOS
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